The term "alien system" refers to the OS being emulated, since it's being run outside of its natural home. In this chapter, the term "host system" refers to the primary running operating system-the OS that booted the machine and that has ultimate control over the physical hardware. Some of the emulators covered here (like SheepShaver, the MacOS emulator, which isn't truly an emulator at all) can be genuinely useful, while others (like BeBeeb, the Acorn Micro emulator) are probably around only for nostalgia's sake. This chapter offers only a brief overview of the emulators available for BeOS as of R4.0. While some people experiment with emulators out of curiosity rather than necessity, a well-implemented emulator can save you from having to reboot by enabling you to accomplish tasks that normally can only be done in another system. When you're playing a full-screen game, for example, the game emulates another world within the context of BeOS.īut why stop with spaceports and mystical worlds? Why not emulate entire operating systems running on other types of hardware? BeOS emulators exist to let you run a copy of the AmigaOS or the MacOS inside a BeOS window, play Nintendo cartridge games in system RAM, or pretend that you're sitting at the helm of an ancient Sinclair Spectrum. But the environment suggested by the operating system is never absolute-just because most of your apps conform to the general appearances and behaviors of the BeOS universe, that doesn't mean that all of them have to. Whether you're deep in the dungeons of Doom or typing away in a BeatWare Writer document, your hardware fades into invisibility as the interface takes over. When you use a computer, you don't think about the hardware you're running-you're immersed in a visual environment governed by the operating system and its applications.
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